G-Caliber
Play through the puzzles and reverse the roles of the mechanics!
Inspired by awesome games like Antichamber and Portal 2
Controls:
Left Mouse Button - Shoot to obtain or release gravity on the gravity seat
Right Mouse Button - Apply Gravity on the gun
R - Reverse Gravity on the gun (instead of pulling it pushes)
WASD - Movement
Space - Jump
ESC - Pause Game
E - Interact
Explanation: The mechanic of the game is basically: Once you have the "Reverse Gun" you can use "Left Mousebutton" to shoot at the gravity zone emitters (the blue boxes) and gain control over the gravity zone yourself. You have to use that gravity force to pull and push things around. You can reverse the function of the gravity by using the "R" button while obtaining the gravity zone. To actually apply the gravity you have to hold the "Right Mousebutton". Sometimes you have to replace the gravity on other emitters. So once you have taken away the gravity zone, you can replace it on other emitters by shooting at them. If you're holding the yellow gun, you will place the reversed gravity (e.g push instead of pull) on the emitter.
Team:
Kerry.Q - Programming, Playtesting, Game Design
Abdullah/Perion61 - Game Design, Level Design, VFX
TheAhmetIbrahim - Sound Design, UI Design
xingxyj - 3D Modelling & Texturing
Feel free to give feedback!
Status | Released |
Platforms | HTML5, Windows |
Author | GameJamQ |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, First-Person, Singleplayer |
Download
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Comments
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The game is very logical, the gun changes gravity. I think if add an animation that the gun takes in the gravity energy will be great, otherwise it's non-intuitive. At first I didn't understand why that there was no feedback while my gun kept shooting something, and then it took me some time to realise that the gun had to absorb the energy before it could act on the board. If add a animation that the gravity take into the gun it will be soon understanded.
Many thanks for your play and compliment!
Indeed we also noticed this UX problem you mentioned and it is very essential for player to know the mechanics intuitively!
We are all learning from it and I believe next time we will improve this!
Many thanks for your suggestions which are very valuable to us!
The game is really interesting and creative! The mechanics is pretty simple but it also creates numerous different gameplay in this game design! I would say congrats guys with this outcome!
Thank you for your play!!
Really appreciate!